Wednesday, October 16, 2013

Sunday, May 5, 2013

Pencil and Pen

Pencil and pen sketches inspired by an incredible live session of Riccardo Federici @Albissola Comics 2013

Monday, April 22, 2013

Character study-Head

A study of a realistic character with no reference, modeled in Zbrush from a sphere.
First pic is Zbrush viewport (no render) with a custom skin shader and light cap.
Last one comes from Zbrush render passes.

Sunday, February 17, 2013

Killzone guard trooper renders

New post collecting some game engine renders of the finished model

Monday, February 11, 2013

Killzone Trooper w.i.p.

I wanted to test the new panel loops feature in Zbrush 4R5 and I choose to mix some references from amazing Killzone concept art..

I did a retopology in Zbrush and the diffuse/ao/normal baking in 3ds max.

Texturing in Photoshop:

Saturday, January 26, 2013

Humphrey Bogart

Humphrey Bogart low poly bust
Zbrush, 3dsMax, Photoshop