Tuesday, January 4, 2011

AlchBorg



I made this illustration as a step forward from one of my old concepts.
I used Alchemy for the sketch, 3Ds MAX for modeling, Keyshot for the renders, Photoshop for compositing and detailing.
Workflow inspired from the robo-art of the great Josh Nizzi, texturing and details are inspired from glorious T-65 X-wing starfighter.

Sunday, December 12, 2010

3D Zen



Fun sculpt from one of my Battlelords illustrations

Sunday, December 5, 2010

Saturday, November 27, 2010

Dr.Doom render1




A quick render of Dr.Doom, low poly character modeled in Zbrush, painted in Photoshop and rendered in 3DsMAX.

Thursday, November 11, 2010

Some progress ..dr doom


Texturing progress in 3Ds max

Monday, October 25, 2010

Thursday, October 21, 2010