Sunday, February 17, 2013
Monday, February 11, 2013
Killzone Trooper w.i.p.
I wanted to test the new panel loops feature in Zbrush 4R5 and I choose to mix some references from amazing Killzone concept art..
I did a retopology in Zbrush and the diffuse/ao/normal baking in 3ds max.
Texturing in Photoshop:
Saturday, January 26, 2013
Saturday, December 15, 2012
Friday, December 14, 2012
Neo Geo
Labels:
clip brushes,
Dynamesh,
HI POLY SCULPTURES,
japan robots,
mecha,
Neo Geo,
zbrush 4r4
Wednesday, December 12, 2012
Monday, December 10, 2012
Devilman render 1
This is a first render of my tribute to Katsuya Terada Devilman
New images from Zbrush viewport coming soon :D
Labels:
Devilman,
Fibers,
HI POLY SCULPTURES,
polypaint,
Terada,
zbrush 4r4
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