Thursday, October 16, 2014

Riot games art contest

Just started the Polycount contest:  Syndra

Reference:


Shape study:

Progress-1:


Progress-2:


Progress-3:


Progress-4:


Detailing process:


Progress-5:



Progress-6:



Progress-7 (Helmet uv and test in Substance painter):


Progress-8 (All in Zbrush x skin and other details)


Progress-9 Skinshader setup:



Progress-10 UV-Base textures-Material set up:


Progress-11: quick hair paintover test:


Progress-12: Materials done, first attempt with "Hair and fur" (3dsmax):







Progress-13: renders and compositing








1 comment: