Showing posts with label 3ds MAX. Show all posts
Showing posts with label 3ds MAX. Show all posts

Saturday, November 15, 2014

Monday, May 26, 2014

Kal



 Kal Skotos (Nathan Never comic book), modeled in zbrush and 3dSmax







Sunday, February 17, 2013

Killzone guard trooper renders

New post collecting some game engine renders of the finished model









Monday, February 11, 2013

Killzone Trooper w.i.p.

I wanted to test the new panel loops feature in Zbrush 4R5 and I choose to mix some references from amazing Killzone concept art..





I did a retopology in Zbrush and the diffuse/ao/normal baking in 3ds max.




Texturing in Photoshop:





Saturday, January 26, 2013

Humphrey Bogart










Humphrey Bogart low poly bust
Zbrush, 3dsMax, Photoshop

Thursday, March 31, 2011

Interview - 3dAgain


Just to inform you, my friends: 3Dagain dedicated to me a nice interview, you can find it here:
http://www.3dagain.com/

Thanks!!

Tuesday, January 4, 2011

AlchBorg



I made this illustration as a step forward from one of my old concepts.
I used Alchemy for the sketch, 3Ds MAX for modeling, Keyshot for the renders, Photoshop for compositing and detailing.
Workflow inspired from the robo-art of the great Josh Nizzi, texturing and details are inspired from glorious T-65 X-wing starfighter.

Saturday, November 27, 2010

Dr.Doom render1




A quick render of Dr.Doom, low poly character modeled in Zbrush, painted in Photoshop and rendered in 3DsMAX.