Showing posts with label 3ds MAX. Show all posts
Showing posts with label 3ds MAX. Show all posts
Saturday, November 15, 2014
Monday, May 26, 2014
Sunday, February 17, 2013
Monday, February 11, 2013
Killzone Trooper w.i.p.
I wanted to test the new panel loops feature in Zbrush 4R5 and I choose to mix some references from amazing Killzone concept art..
I did a retopology in Zbrush and the diffuse/ao/normal baking in 3ds max.
Texturing in Photoshop:
Saturday, January 26, 2013
Tuesday, May 24, 2011
Dominance War - Final entry
Turntables:
http://www.youtube.com/watch?v=G8EHtnLfpzY
http://www.youtube.com/watch?v=EkibUNMtNQU
I hope you like it ^^
My thread:
http://forums.cgsociety.org/showthread.php?p=6955559#post6955559
Labels:
3ds MAX,
dominance war,
GAME CHARACTERS,
photoshop,
Zbrush
Tuesday, May 10, 2011
Thursday, March 31, 2011
Interview - 3dAgain
http://www.3dagain.com/
Thanks!!
Tuesday, January 4, 2011
AlchBorg
I used Alchemy for the sketch, 3Ds MAX for modeling, Keyshot for the renders, Photoshop for compositing and detailing.
Workflow inspired from the robo-art of the great Josh Nizzi, texturing and details are inspired from glorious T-65 X-wing starfighter.
Labels:
3ds MAX,
concept art,
HI POLY SCULPTURES,
photoshop,
robots
Saturday, November 27, 2010
Dr.Doom render1
A quick render of Dr.Doom, low poly character modeled in Zbrush, painted in Photoshop and rendered in 3DsMAX.
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