Showing posts with label photoshop. Show all posts
Showing posts with label photoshop. Show all posts

Sunday, February 17, 2013

Killzone guard trooper renders

New post collecting some game engine renders of the finished model









Saturday, January 26, 2013

Humphrey Bogart










Humphrey Bogart low poly bust
Zbrush, 3dsMax, Photoshop

Wednesday, April 11, 2012

Saturday, January 21, 2012

Brush test


A fast sketch to test a new custom brush (photoshop)


Sunday, January 15, 2012

Unknown Soldier



Maybe this guy will be printed someday..
Wip pages:





Saturday, July 30, 2011

Sunday, May 15, 2011

Dominance war 5- 5


First step of texturing.....

Saturday, April 23, 2011

Dominance War 5 -1


I'm so late, but I want to try :)

Sunday, April 10, 2011

Thursday, March 31, 2011

Interview - 3dAgain


Just to inform you, my friends: 3Dagain dedicated to me a nice interview, you can find it here:
http://www.3dagain.com/

Thanks!!

Friday, March 18, 2011

Tuesday, February 22, 2011

Unreal XXX



Very funny session with Photoshop, first work in a new flat....concept art thinking about Unreal Tournament XXX....

Tuesday, January 4, 2011

AlchBorg



I made this illustration as a step forward from one of my old concepts.
I used Alchemy for the sketch, 3Ds MAX for modeling, Keyshot for the renders, Photoshop for compositing and detailing.
Workflow inspired from the robo-art of the great Josh Nizzi, texturing and details are inspired from glorious T-65 X-wing starfighter.

Saturday, November 27, 2010

Dr.Doom render1




A quick render of Dr.Doom, low poly character modeled in Zbrush, painted in Photoshop and rendered in 3DsMAX.

Thursday, November 11, 2010

Some progress ..dr doom


Texturing progress in 3Ds max