Showing posts with label HI POLY SCULPTURES. Show all posts
Showing posts with label HI POLY SCULPTURES. Show all posts
Monday, May 26, 2014
Friday, May 2, 2014
Sigmund
This is a fast sculpt I did in 2 hours, inspired from Nathan Never comic books.
Time lapse video and some explainations here:
Wednesday, October 16, 2013
Monday, April 22, 2013
Character study-Head
A study of a realistic character with no reference, modeled in Zbrush from a sphere.
First pic is Zbrush viewport (no render) with a custom skin shader and light cap.
Last one comes from Zbrush render passes.
Last one comes from Zbrush render passes.
Saturday, December 15, 2012
Friday, December 14, 2012
Neo Geo
Labels:
clip brushes,
Dynamesh,
HI POLY SCULPTURES,
japan robots,
mecha,
Neo Geo,
zbrush 4r4
Wednesday, December 12, 2012
Monday, December 10, 2012
Devilman render 1
This is a first render of my tribute to Katsuya Terada Devilman
New images from Zbrush viewport coming soon :D
Labels:
Devilman,
Fibers,
HI POLY SCULPTURES,
polypaint,
Terada,
zbrush 4r4
Tuesday, July 17, 2012
Monday, July 16, 2012
Sunday, January 15, 2012
Friday, October 14, 2011
Material blending Test zbrush4r2
I had fun with lightcap material and environment in Zbrush 4.0 r2..
The first one was photoshopped and use blend material in bpr render
Saturday, July 30, 2011
Thursday, March 10, 2011
Tuesday, January 4, 2011
AlchBorg
I used Alchemy for the sketch, 3Ds MAX for modeling, Keyshot for the renders, Photoshop for compositing and detailing.
Workflow inspired from the robo-art of the great Josh Nizzi, texturing and details are inspired from glorious T-65 X-wing starfighter.
Labels:
3ds MAX,
concept art,
HI POLY SCULPTURES,
photoshop,
robots
Sunday, December 5, 2010
Friday, August 20, 2010
Zbrush 4 SSS shader test
Tuesday, July 13, 2010
Wednesday, February 17, 2010
Tuesday, November 10, 2009
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