Showing posts with label HI POLY SCULPTURES. Show all posts
Showing posts with label HI POLY SCULPTURES. Show all posts

Monday, May 26, 2014

Kal



 Kal Skotos (Nathan Never comic book), modeled in zbrush and 3dSmax







Friday, May 2, 2014

Sigmund


This is a fast sculpt I did in 2 hours, inspired from Nathan Never comic books.
Time lapse video and some explainations here:



Wednesday, October 16, 2013

Monday, April 22, 2013

Character study-Head







A study of a realistic character with no reference, modeled in Zbrush from a sphere.
First pic is Zbrush viewport (no render) with a custom skin shader and light cap.
Last one comes from Zbrush render passes.

Friday, December 14, 2012

Neo Geo


Everything done inside Zbrush 4r4, full views coming soon..

Wednesday, December 12, 2012

Devilman full views



All rendered in Zbrush and few Photoshop tweaks

Monday, December 10, 2012

Devilman render 1


This is a first render of my tribute to Katsuya Terada Devilman
New images from Zbrush viewport coming soon :D





Tuesday, July 17, 2012

Monday, July 16, 2012

Sunday, January 15, 2012

Unknown Soldier



Maybe this guy will be printed someday..
Wip pages:





Friday, October 14, 2011

Material blending Test zbrush4r2



I had fun with lightcap material and environment in Zbrush 4.0 r2..
The first one was photoshopped and use blend material in bpr render

Saturday, July 30, 2011

Tuesday, January 4, 2011

AlchBorg



I made this illustration as a step forward from one of my old concepts.
I used Alchemy for the sketch, 3Ds MAX for modeling, Keyshot for the renders, Photoshop for compositing and detailing.
Workflow inspired from the robo-art of the great Josh Nizzi, texturing and details are inspired from glorious T-65 X-wing starfighter.

Sunday, December 5, 2010

Friday, August 20, 2010

Zbrush 4 SSS shader test


Primo test del nuovo materiale SSS in zbrush 4, nell'immagine al centro composito anche con AO e Shadow pass

Tuesday, July 13, 2010

Testing Keyshot







Ho avuto modo di provare questo programmino che permette di ottenere degli ottimi render con pochi passaggi.. grazie a Danko di avermelo indicato !

Wednesday, February 17, 2010

skeletor wip



Una mia versione di skeletor, che ci giocavo da bambino.

Tuesday, November 10, 2009

Totò



Un pò di modellazione tradizionale per ricordare il clamoroso Totò :D