New funny characters for a sexy game :D
Tuesday, January 25, 2011
Tuesday, January 4, 2011
AlchBorg
I used Alchemy for the sketch, 3Ds MAX for modeling, Keyshot for the renders, Photoshop for compositing and detailing.
Workflow inspired from the robo-art of the great Josh Nizzi, texturing and details are inspired from glorious T-65 X-wing starfighter.
Labels:
3ds MAX,
concept art,
HI POLY SCULPTURES,
photoshop,
robots
Sunday, December 12, 2010
Sunday, December 5, 2010
Saturday, November 27, 2010
Dr.Doom render1
A quick render of Dr.Doom, low poly character modeled in Zbrush, painted in Photoshop and rendered in 3DsMAX.
Thursday, November 11, 2010
Monday, October 25, 2010
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